Snowy Cliff Rock
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usd
Kubocarte
In geology, Stratification is the layering that you usually see in most sedimentary rocks and some igneous rocks formed near the earth's surface, In this project, I tried to replicate that layering within blender's shader editor, although I couldn't exactly achieve the look I was hoping for, I'm still happy with how it turned out, it's great for making cliffs! (and snowy terrains) plus, it's highly customizable so you can play around with it however you like :D
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You'll get 2 .blend files containing the scenes that I used to render the cover images, after downloading, you can append the material into a new file
Material too heavy on your device?
Disconnect the normal and roughness socket in the bsdf, and change the displacement settings from "Displacement and bump" to "Displacement only", in all likelihood, your viewport should get significantly faster without much loss in quality
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